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10Jan/120

\”XCOM: enemy unknown\” preliminary details-XCOM, civilization

Q & A in the form of Game Informer to reveal the initial details:
There is also an XCOM game?
Yes, 2K Marin is responsible for FPS games prior to that, is called XCOM. The market for the original but failed to do so last year.
What is the relationship two games?
Time version of XCOM FPS game background earlier, about the first attack occurred in the United States when the alien; strategy game version of XCOM Alien invasion is the Earth, when the country against the common enemy.
Strategy game was a sort of RTS version of XCOM works huh?
No, we are talking about RTS generally refers to \"StarCraft,\" like that, and XCOM real-time elements are only limited to a global perspective, the player in UFO's flight path monitoring and around the world in kidnappings. XCOM secret base of the development, deployment and other activities are relaxed and less demanding games on the timeliness of operations, and to start fighting once that is 100% turn-based.
This means that the game modes ranging between real-time and turn-based?
Yes, once you transport aircraft landed, the game will switch into a tactical perspective, the player can be arranged by the characteristics of well-formed arms combat units engaged the unknown alien shaped.
That is why real-time using a global perspective?
The strategy level, is to study alien technology, deployment engineers, and production facilities, dealing with the world (must appease the other side to get XCOM operation of the organization funds), to interfere with jet fighter units within the atmosphere of UFO, soldiers and leveling recruitment, and the deployment of intervention forces loaded \"air Rangers' transport aircraft and ground combat, and so alien invaders.
Be some degree of original weight system?
Be it, re-creation should be a more accurate word. Firaxis's \"XCOM: enemy unknown\" and there is no direct application of the original underlying game systems, such as soldiers in 1994 and now is obviously not the same, but the concept is the same. Players still need to take care of a variety of game resources in response to a variety of threats to the global land area, in despair over against both the scientific and technological capabilities are still far better than his alien forces.
Host in order to meet the wider population, as will the non-brain issue?
There is no doubt that Firaxis will be streamlined in some areas, removing a significant number of micro-management operation, to remove the mechanism of these boring game in my opinion is not called \"no-brain-oriented.\" You men who still die irreversible, the fog of war, and the line of sight restrictions still exist, these things are still deadly, if you screw up absolutely clearance failure.

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